Set Play G stands for Set Play Goals. Sh percent = Team Shot Percentage -SOG = Team Shots On Goal. SOG percent = Team Shots On Goal Percentage. These are important statistics to track during a game.
During goal kicks, your goalkeeper will line up about 25 yards from the goal and take several practice swings of the ball, checking that it isn't too heavy for him to handle. The coach will then tell him which direction he should kick the ball and how high he should aim. If you're watching a professional game with these statistics available, the goalkeeper usually kicks the ball very close to the upright of the goal, since they want it to go in as far as possible.
When the ball is kicked off, the first team to touch it wins the ball game. However, if their opponent manages to get control of it before they do, they can decide what action to take next. Most commonly, they will shoot at the goal or try to pass the ball forward.
If they choose to shoot, they will call for a "set play". The referee will signal that players on both teams will be free to join in and help out defensively, while the keeper returns to his position. Once all players have returned to their side of the field, the referee will blow his whistle and say "set".
G-Goals: The player's total number of goals scored this season. A-Assists: The number of assists received by the player this season. Assists-The number of goals assisted by the player this season. PIM-Penalty Infraction Minutes, Penalty Minutes, or Penalty Minutes: The number of penalty minutes issued to the player.
A goal is scored when the puck crosses the goal line between the net and the end boards behind the net. If a player is standing in front of the net with enough time for only one player to score, then they can get credit for the goal because there are no players left on the ice.
The goalie can't count against your team's goal total because they're not on the ice when the goal is scored. However, if you want to include them in other ways (such as awarding them with a point), then they must be given playing time during that game period. For example, if a goalie plays the first period but gets pulled before the second period starts, they don't get any credit for that game. However, if they stay in until the end of the game without getting replaced, they'll earn a point in the standings.
In addition to scoring goals, players can also receive points toward determining playoff seeding. A player receives a point for being on the ice when a goal is scored, even if they don't play directly off the puck.
Pld/p/pl/gp/= the number of games a team has played. The amount of goals scored by a team (GS/Gf). Ga/GC = A team's goal conceded per game. GD stands for Goal Difference (the number of goals scored by a team minus the number of goals conceded).
A team that scores more goals than it concedes is said to be on top form, while one that allows too many goals is said to be out of form.
In order to win games, teams will tend to score more goals than they concede. Thus, teams that can produce good results in terms of Goals For and Goals Against are called "good" or "strong". Teams that are not so successful are called "weak" or "poor".
For example, if a team averages 1 goal per game and keeps its opponents below this average, then it will usually win about half of its games. However, if the same team fails to prevent its opponents from scoring goals, then it will likely lose most of the rest of the matches. In other words, if a team isn't winning any games it is probably because it is being beaten on goal difference.
A team that is consistently good at preventing its opponents from scoring goals is called a "lock" because there are no games that can be won or lost based on luck.
GS is an abbreviation for Goals Scored. F, GF-Aims For (sometimes used in place of GS). GA-Goals Against (i.e., the number of goals conceded by a team). GD: Goal Difference (the difference between GF and GA, represented as +/-). The more positive the figure, the better the team.
So, a team that scores 10 goals and allows no goals would have a GD of 10. A team that scores 1 goal and allows 3 goals would have a GD of -2. Teams that are outscored tend to win or lose based on how many shots they take; if one team takes more shots than the other, then it will usually win. If you want to know more about this sport, try searching for "lacrosse stats" online.
Games (G): The number of games played at a certain position by a player. The games have begun (GS) and ended (ES) based on the availability of statistics. A player can have a negative Games Played if he has been injured during the season.
Goals (G): The number of points scored by a player. A goal is the single most important element of scoring football. A player cannot score unless he reaches the ball first. In order to score, a player must either kick or pass the ball into the opposing team's end zone. A player can also score by kicking at goal from close range inside the 5 yard line (3 yards for place kicks).
Assists (A): The number of passes completed by a player that lead to touchdowns or goals. An assist is like a touchdown except that it doesn't need to be caught by the receiving player. An assist can also come from field goals and extra point attempts.
Points (P): The number of times the ball is placed in the end zone during play; usually used as the primary means of comparing players at different positions. For example, a quarterback who throws for 300 yards while adding 50 yards on the ground has 500 yards of total offense.
A player is selected to defend the specified player. Games (G): The total number of games in which the player has competed. The number of games in which a player was in the lineup when the first pitch was thrown (GS): The number of games in which a player was in the lineup when the first pitch was thrown. If a player misses more than 10 percent of his starts, then he will appear on this list only for those seasons during which he appeared in at least 40 games.
For example, if a player plays in 60 games and starts all but two of them, his G is 60 and his GS is 58. He has one absence from play due to injury or personal reason. Because two games were missed due to rain out or forfeit, he has two absences.
The next game he would have started is scheduled for later that day. Therefore, his next start is guaranteed.
He cannot start the next game because he has been suspended for four games after being charged with assault while playing baseball earlier in the season.
His batting average is calculated from 59 games played plus one additional game started due to injury or personal reason minus 26 games missed due to illness or vacation.
His on-base percentage is calculated from 59 games played plus one additional game started due to injury or personal reason minus 25 games missed due to illness or vacation.