Introduction PER attempts to quantify a player's per-minute performance while taking into account tempo. A league-average PER is always 15.00, allowing for season-to-season comparisons of player performance. Finally, one number summarizes all the players' statistical achievements throughout the season. This number is their career average PER.
The most efficient player in NBA history was Michael Jordan at 32.07. He scored more points per game than anyone else in NBA history before or since (including today's players). Although his average of 27.3 made shots per game is unlikely to be reached again, many great scorers have come close over the years. The next three highest are Kobe Bryant (23.9), Allen Iverson (23.5), and Wilt Chamberlain (22.9).
In addition to being one of the best scorers in NBA history, Michael Jordan was also extremely effective as a passer. His PER of 11.92 is second only to John Stockton among players with at least 1,000 minutes played.
Finally, Michael Jordan led the Chicago Bulls to multiple championships during his time there. He left when he became too old to continue playing at a high level, but during his first two seasons with the team, he averaged 28.0 points per game. In the following six seasons, no other player came close to matching that output.
A number greater than 15.00 indicates that you're playing above average, while a number less than 15.00 means you're playing below average.
The best players can reach 30.00 or higher, which is extremely impressive considering that more than two-thirds of their shots fail to go in. The worst players rarely get past 10.00, which is very poor considering that almost all of their attempts don't fall out of the basket.
In general, there are two ways to increase your PER score: by being better than the majority of the players on the court (i.e., having a high percentage of your shots go in) or by having many more shots fall than your opponents (i.e., having an extreme volume shooter). A player who does both of these things will have a high PER even if they aren't outperforming any particular opponent.
For example, let's say that you were the only player on the court and had a perfect shot from everywhere you went. Your PER would be 50.0 because everyone else on the floor was average at best.
Player Efficiency Rating The Player Efficiency Metric (PER) was devised by ESPN.com contributor John Hollinger as a per-minute rating. According to John, "the PER adds all of a player's positive successes, subtracts all of a player's negative accomplishments, and produces a per-minute assessment of a player's performance."
The basic idea behind the metric is simple: If I give 100 possessions to a player, he should be able to help me win at least half of those games. It's not that simple though, because good players will get most or all of their opportunities, while bad players may never get a chance due to injury or lack of production.
There are two main ways for a player to improve his PER: through improvement in individual stats and/or reduction in team losses. A player can improve his individual statistics in several ways, such as increasing his scoring average, adding more rebounds, etc. Team losses can be reduced by either improving your record or by losing less game. If you lose more games than you improve your record, then you have a negative impact on your team's PER. If you keep losing even after giving everyone else on the roster an opportunity to play, then your PER will eventually drop below 0.
A player's PER year-to-year is consistent from season to season, but it can fluctuate slightly from month-to-month or game-to-game depending on how many minutes he gets.
Hollinger created a method that ranks each player's statistics performance using a specific formula. PER attempts to quantify a player's per-minute performance while taking into account tempo. A league-average PER is always 15.00, allowing for season-to-season comparisons of player performance.
Giannis Antetokounmpo drives, encounters a double team, and flicks it to an open Khris Middleton in the corner for a three-pointer on the game's opening offensive play. The final score is currently 3-0. That means all five Bucks on the court have a plus-minus of +3, while all Lakers have a +/- of -3. In 15 Steps, Learn How To Forgive Someone Who Has Hurt You
To account for this team shooting context, adjust the points scored by the team's players by adding a consistent amount of points per adjusted shot attempt to all players on the team. Determine the player's raw BPM.
According to a player's statistics, he or she has: 26 points, 5 rebounds, 10 assists, 1 steal, 1 block, 4 fouls drawn, 9 missed field goals, 7 missed free throws, 7 turnovers, 9 shots rejected, and 1 foul committed. As a result, this player has a 14 Performance Index Rating. To find out more about Performance Index, see our tutorial.
Minutes. AST/TO: aid in turnover ratio. PER: Player Efficiency Rating: The Player Efficiency Rating of John Hollinger. This is currently the most accurate predictor of future NBA performance.
A player's minutes are the number of minutes he is on the court during a game or practice. A player can play more than 40 minutes in a game, but this is extremely rare. Most players wear out long before then because they can't keep up with the physical demands of the game for such a long period of time.
The minimum statistic in basketball is the number of minutes that a player must play in order to be considered "minimalistic." Because so many things can happen in a game, such as injuries, fouls, and adjustments by coaches, there is not a set number of minutes that a player must play in order to be considered minimal. However, in an effort to be fair to players who suffer injuries while being limited to less than 40 minutes, the league requires those players be given credit for having played the minimum number of minutes.
For example, let's say that during a game, it is determined that a player has been playing for only 30 minutes because he has fouled out due to injury.
ORtg levels are in the same ballpark as team efficiencies—100 is approximately average, higher numbers are preferable. While on the floor, the typical player will use 20% of his team's possessions. The bulk of participants range between 15% and 25%. An ORtg over 110 indicates that the player is effective at getting his teammates involved in the offense, while someone with an ORtg under 95 is likely to have difficulties finding ways for others to score.
In addition to being able to shoot the ball, players must also be able to defend against pick-and-rolls, where guards face up court against smaller forwards or centers. Players need to be able to protect the rim, and they also need to stop other players from scoring. Finally, they need to provide help defense if their partner goes down the court.
In general, players with high ORtg values tend to be more efficient scorers, while those with low ORtg values tend to be better defenders. A player's overall impact on the game can be estimated by combining their shooting and defending abilities. A perfect 10 would be able to hit every shot and block every attempt at the basket.
In reality, few players are capable of such dominance, but we can still estimate what kind of number would make them successful by looking at the players who have been most valuable over time.