They are struck by a ball fired by the other side. This is true even if the ball is caught by a different player. However, if the ball collides with another ball, it is declared dead. Therefore, it is important to keep track of which balls are in play and which are not.
If a ball strikes another ball in a player's possession and is caught by a teammate, the person who threw the ball is out. If a player collects an opponent's ball, the first teammate to be ejected is permitted to return to the game. If no one is available to return to the game, then the player can stay in the game but cannot participate further.
These are the only times when an opposing player can catch a ball during a play. Otherwise, any time a player catches or returns a ball, it is his/her own. You should never throw back a ball that is not your own because they can use evidence such as this against you in court.
In soccer, there is no rule that prevents a player from catching a ball that has been kicked into the air. In fact, this action is often used as a way of scoring goals. But just like in basketball, it is best not to do so unless you are sure you can get away with it. The other player may not even see you until it is too late and you have caught the ball. Also, if you are not careful, you might hurt yourself on the blade of your foot or face when you reach up high to catch the ball.
In football, players are not allowed to touch the ball with their hands or arms while it is in flight.
The batter smacks a pitch off his body, and the ball pops into the air, where it is retrieved by the defensive player. If the hitter swings at a pitch that hits him, the hit is ignored and a strike is declared, but the ball remains dead. After a live ball goes dead, no play may be resumed. If the defensive player catches the ball before the batter reaches home plate, he can tag the runner out.
If the defensive player does not catch the ball in time, then it is considered a wild throw by any player other than the catcher, who cannot be charged with an error. Such a play results in a runner being safe when he would have been out had the defensive player made the routine play. This situation can arise if the defensive player misses the ball while trying to get it away from someone else (such as another defender tagging him out). Or, if he fails to make the catch while running toward first base. Either way, the result is the same: The batter gets to stay put at the plate while the runner advances during an automatic double-play situation.
When this happens, the umpire signals for a tie game. 3 A walk is given up by the batter. In cases 1 and 2, the inning continues without further action. But in case 3, the batter is awarded second base on a walk.
A player is out if he or she partially blocks a thrown ball and the ball makes contact with the person's body (hands and wrists are considered part of the ball). If a ball strikes another ball in a player's possession and is caught by a teammate, the person who threw the ball is out.
The ball is out of play if a batter launches a drive to the outfield that bounces over the fence. For a ground-rule double, the umpire will call a timeout and award the batter second base. The same is true when a ball bounces out of play and then back into play. The ball has been declared dead, and a ground-rule double is given.
When the ball is out of play, a throw in is granted to the team that last touched it. This is taken at the point that the ball was no longer in play. To be ruled out of play, the ball must make contact with the ground or a player positioned outside the court's boundaries. If this occurs, the ball becomes dead and can be thrown in by the opposing team or advanced into the basket for a free throw.
The other option is for the opposing team to take advantage of a free throw opportunity. Both the taking of the free throws and the making of them count for rating purposes. If the fouled player makes both attempts, the game continues with 10 more minutes played. If he misses either one, the clock resumes from where it left off and the player has another chance after the ball is inbounded.
A third option is for the game to be ended by a foul call on the opposing player. This occurs if a player is deemed to have committed a foul while attempting to shoot the ball. He will then receive a technical foul penalty and the team he was playing against will get a chance to shoot two free throws instead. If they make those shots, the game ends in a tie and they would then advance to the next stage of the tournament. Otherwise the original result would stand and the player would not be allowed to continue playing.
If a backward pass is not collected and hits the ground, the ball stays alive and can be recovered by any player on either team. If the opposition team recovers the ball, the play is called a fumble. If no one does, then the team that lost the ball has another chance to score.
This rule was adopted in 1995 by the NFL in response to increased use of forward passes in college football. Prior to this change, if a forward pass was not caught, it was considered dead at the spot of the foul. This meant that the opposing team had time to get downfield if they so chose. Now, if a backward pass is not collected, the ball becomes live again. This gives both teams the opportunity to continue the drive if they choose to do so.
In addition to these rules, each team is allowed one fair catch per game. This means that each team is granted one opportunity during which they may attempt to catch the ball without fear of injury. The fair catch is announced by the referee after the snap of the ball before the players have moved from their positions.
The fair catch is used primarily as a safety measure. If the fair catch is taken by the offense, the ball is placed at the 25-yard line.