Flip a coin If a game is still tied after four quarters, overtime is played. A coin toss is performed in overtime to determine which team will have possession of the ball initially. The winner of the coin toss has the option of either giving or receiving the ball. If received, the receiving team starts with the snap and can choose to run or pass. If the ball is given, the receiving team must return it within 20 yards for a fresh start. If they do not, then the giving team receives the ball again.
Heads or tails? If you're playing a game that uses a coin to decide who gets the ball first, then you should probably also use a coin to decide what side of your head to put it on. Most people assume that heads or tails will be used as the reference point for this coin flip, but this is not true; it can be any side you like. It just needs to be the same side for both flips. For example, if you were to use heads as the reference point for the coin flip, you would need two coins: one for heads or tails and another for right or left.
Your call! You can't say that tossing a coin isn't random. Each time a game involves a coin toss, you are choosing randomly from two options -- and thus the outcome seems inevitable no matter how you look at it. However, we are about to see that there is method to this madness.
The captains will gather with the referees for a coin toss to decide ball control. If the first team fails to score, the opposing team takes over at the 10 yard line with two plays to score. They win if they score. If they fail to score, their opponents get the next kickoff.
There are several factors that can influence the outcome of the coin toss. The teams' colors are used to determine who goes first. If one team is wearing white and the other black, they will go first. If there is a tie between teams' colors, alphabetical order of names will decide which team goes first.
After the toss, the team that controls the ball has the choice of either kicking off to start the game or passing (qb) the ball. A team can also choose not to kick the ball, but they will then have to use up their remaining time out of possession. Once time is called out by the referee, no more players can join the game, so this is an important decision for them.
A player from each team will be designated as a returner. These players are responsible for any balls kicked into the field of play by their teammates. The returner who catches the ball returns it in, while the other player defends against any would-be tacklers.
Choosing whether to kick or receive When the leaders of both teams meet the referee in the center of the field for the coin toss, the captain who properly calls the flip of the referee's coin determines whether his team is to receive or defend a specific goal. If he calls correctly, then he has just saved himself and his teammates time by letting them know what direction to go in. If he calls incorrectly, then his team will have to play defense until the end of the first half.
There are two ways that a team can decide how to start its game: with either a kick off or a hand-off. The type of play that each team will be during their first few possessions will determine which method they use. If a team wishes to kick off, then the captain must call for a coin toss with the referee before the game starts. If they win, then they get to choose whether to receive or defend the opening kickoff. If they lose, then they will have to go on defense like any other team.
A hand-off is when one player from each team takes the ball and runs with it straight up the middle of the field until either someone gets tackled or reaches the end zone. This is the most common way that games begin these days because it gives both teams an equal amount of time to make their first moves.
If you get the ball during the initial tip-off, the other team gets it at the start of the second and third quarters, and you only get it at the start of the fourth quarter. If you get the ball any time during those periods, the opposing team gets the ball back.
This is called a "ball possession" and it determines who will win or lose the game. In the NBA, the last team to have the ball loses 98% of their games. In the NFL, the last team with the ball loses about half of their games. In the NCAA, the last team with the ball usually wins about 70% of their games.
Here are some examples: If you get the ball first and don't shoot or pass before the end of the first quarter, you'll get the ball again at the start of the second quarter. If you keep the ball past the end of the third quarter, you'll get it back after the start of the fourth quarter.
In this case, you can tell who will win or lose the game by looking at the score at the end of each period. If the score is close, then there's a good chance that the other team will still be playing (unless they're really tired of losing).