20 overs T20 cricket is a condensed version of an ODI in which each side bats and bowls for a single innings of 20 overs. A player can score no more than two runs per over. There is no limit on the number of balls that a player can be struck with no wicket being lost by **this method**.

The player who scores the most number of runs wins the match. If the scores are equal, then the winner is determined by **the following criteria**: if the winning team has scored more runs than the losing team, they win; if not, then the team that has scored more boundaries wins.

Thus the total number of balls that can be bowled in an innings (including reserved balls) is 120. However, only 100 balls can be bowled in **a single session** of play, so after these 100 balls have been bowled, there must be a rest period of at least 11 minutes or one over left. During this time, the umpires will call "time" and signal to the fielders who should take their positions behind the stumps.

An inning is made up of 20 overs. Each innings in Twenty20 cricket can last **up to 20 overs**. Typically, the opening innings of a contest will go that long. The second inning can also go to **20 runs**, although it may terminate sooner for different reasons. In **one-day internationals**, each inning may last up to 50 overs. In Test matches, the first day's play usually lasts an hour and 15 minutes, with an interval after the third wicket falls at the end of the afternoon session. If there is no finish to the day's play by dusk, we will see whether or not the match is declared a draw.

In T20Is, an inning ends when any of the following conditions are met:

1. When the captain signals to the bowler that he has enough balls left in **his stock** of six.

2. When the captain signals to the bowler that he wants him to release the ball.

3. When the batsman reaches his personal limit of **four consecutive legal deliveries** from the bowler. This means that he cannot be dismissed until he has faced **at least one illegal delivery**. A single-ball dismissal requires a BOWLING OUT signal from the captain.

4. When he is dismissed.

5. At the conclusion of the 20th over.

The Twenty20 match format is a type of limited overs cricket in which two teams compete in a single innings. The main distinction is that each side bats for a maximum of 20 overs (120 legal balls). A century breaks down as one hundred runs from exactly 100 balls faced by the player, while a fifty is reached in 50 balls or less.

A new ball is used in T20 matches, which means that every over will be played with a fresh ball. This allows the ball to recover some of its lost speed over time, which would not be possible if it was used in **one-day games** where it could wear out prematurely.

The number of runs per over is high, so there is plenty of room for spectacle and excitement. However, because there are only five hours on the clock, T20 matches can end very quickly if the batting team doesn't produce **enough runs** quickly enough. In such cases, the referee has the power to declare the game before **its completion** and start the players' clocks again from zero.

As there is no limit on the number of runs a player can score, T20 matches are often finished with scores far above what would be expected from **a conventional one-day match**.

T20 matches are also subject to the 20% rule. However, because each batting innings is limited to 20 overs, the maximum number of overs any bowler may bowl is four. These criteria presume that each bowling side has five "primary" bowlers who each take on 20% of the workload. While some teams may have more or less than this number, three is the approximate average across all T20 leagues.

A bowler can be dismissed after taking **a certain number** of balls to complete an over. This allows them time to recover between deliveries and set up for the next ball. A T20 match will usually have a minimum of ten overs per side. In practice, most matches are played with eleven or twelve overs per side.

Teams use various strategies to ensure they use their bowlers effectively. For example, one method is called "rotation", where a team uses several bowlers in the attack and defense. This ensures that no single bowler gets **too much exposure**, which could put them out of action for **some time** if they suffer an injury.

Another strategy is to have a "spinner" as part of your team's attack. This gives you **extra options** when trying to get a batsman out early in the game. If the batsman makes a mistake while facing the spinner, it can often lead to them being dismissed quickly - before they have a chance to score lots of runs.

Each side has the option to bat for a maximum of 20 overs in 20-over cricket matches. In this style of cricket, each team's innings will be limited to 120 balls. As with other styles of cricket, the innings might conclude sooner if the batting team is knocked out or successfully chases down their target total.

Each inning features **six outs**, three on **each side**. In theory, if the fielding team does not report three outs, an inning can extend indefinitely. The innings are divided into **two halves**, with the visiting team batting first and the home team batting second.

In an MLB game, if both teams are tied at the completion of **nine innings**, the game continues and more innings are played until one side scores more runs than the other.

There is no time limit for an inning, though, and some players do not make it to the ninth. If an MLB game is tied after nine innings, extra innings are played until one club has many more runs at the end of an inning than the other.

For the first time in a calendar year, there were 100 more Twenty20 International matches played in 2016 than ODI matches (99). To safeguard Test cricket and One-Day Internationals, there are still limitations on how many Twenty20 Internationals a side may play each year. The ICC T20I team rankings as of May 3, 2019 include 80 nations. Of these, eight have maximum numbers of permitted matches, while another eight are restricted to no more than seven per season.

In 2014, the number of 20-over matches played globally exceeded that of 50-over games for the first time ever. In fact, the total amount of **available ODIs** was limited to only two per player until 2008, when the number of restrictions was removed. The number of T20Is has been increasing steadily since their introduction in 2004, and even though they are now expected to account for a third of all international cricket by 2030, the ODI is still expected to remain popular overall.

Currently, there are five points available for winning a match by an innings. A six-wicket victory is worth three points, while a win by seven or more runs gets you four points. If the result is a tie, then there is no winner. But what happens if you want to give some bonus points to **your team**? That's where overages come into play. An overage is when one team wins by **a large margin** but wants to give some bonus points to its players.