PPG, or points per game, is the average amount of points scored by a player each game played in a sport over the course of a series of games, a season, or a career. It is determined by dividing the total number of points by the number of games played. For example, if a player scores 50 points in a single game, his/her PPG score for that day would be 50.

The NBA is the highest scoring league in sports with an average of **100 points** per game. Last season, it was the first time since 2003 that the NBA failed to lead all leagues in scoring. This can be attributed to the increased use of 3-pointers in basketball today; only 5 seasons have had more than 6 players shoot 3s per game.

In addition to being one of **the most exciting sports** to watch, basketball is also a hard sport to play at a high level. Defense is key; without good defense, you won't be able to stop others from scoring. There are several ways to defend the ball handler when he has the rock; here are the three main types of defenses: switching, trapping, and hedging. On switches, the other team will switch **every position** on the floor, so the guard who used to have the ball will now have to face off against another guard or forward, while the center will be left alone with the original ball handler.

PPS (Points Per Shot): The number of points scored for each field goal attempt. PPR (Pure Point Rating): 100 x (Team Pace/League Pace) x [(Assists x 2/3)-Turnovers]/Minutes John Hollinger devised the PER efficiency metric. It is calculated by taking the average of a player's career PER to date (including this season), with some adjustments for age. If a player has not yet reached 30 years old, his or her per36 numbers are used in place of the full-season number.

In other words, it's how many points you can expect to score on every shot you take. A perfect 100 means that you scored those points out of **court goals** as well as made all your free throw attempts. At 80%, it means that you scored more points than you allowed.

The best basketball players in the world have **very high PPS numbers**. Think Kevin Durant, Stephen Curry, Russell Westbrook - they can all shoot the ball extremely well from beyond the arc!

But even though they all share the same ability, they all have different PPS numbers because they take different amounts of shots per game. For example, Kevin Durant takes about 28% of his shots from downtown, while Russell Westbrook shoots over 40%.

So if they both had the same amount of shots taken around the basket, then Durant would have a higher PPS number than Westbrook.

Points earned each game: 5 for a win, 3 for a tie, 1 for an overtime loss, 0 for a loss. The first point is awarded for the first goal of the game, and then every time the teams play until the end of the period. The second point is given for **any kind** of goal scored during the same period. Ties are broken by adding up all non-zero numbers from both teams' records and dividing that by two; if this yields a fraction, we take its lowest possible value (i.e., half a point). If there are still ties after this process has been applied to every pair of teams, they move on to penalty shots with the first team to score winning.

For example, if Team A has **15 points** and Team B has 14, then B would earn the second point by tying the game after one period. This would be done by scoring a goal during the last minute of the first period or opening minutes of the second period.

PPR is an abbreviation for Point-Per-Reception. This scoring system follows regular scoring regulations but adds a point boost for players that catch the ball. Your team earns one point for each catch or reception made by a player. The person catching the ball can score a touchback yard on either side of the end line or go ahead 50 yards if they choose.

The PPR scoring system was invented to give wide receivers more incentive to catch the ball. Before this change, only runners were awarded points for touching the ball down at **the one-yard line** or beyond. Catching the ball now awards players with **an additional point** to help them compete with teammates for playing time. Though PPR scoring was designed for wideouts, it can be used as a measure of any receiver's ability. A player that catches 10 passes for 100 yards would earn 20 points under conventional scoring.

Under PPR scoring, players that catch 10 passes for 100 yards would earn 200 points.

Scores are calculated first by converting all receptions into touchdowns (which is equivalent to adding 2 points under conventional scoring), then dividing the number of touchdowns by two. For example, if your team has a total of **30 points** after three quarters, it means they have **15 receptions** left. Divided by two, it becomes 75 yards remaining.

PTS-Points-Scoring points are determined as the sum of **G and A. S-Shots** on Goal—The total number of shots on goal throughout the current season. PN-Penalties: The number of penalties issued to the player. PD-Discipline: The number of games played while suspended for disciplinary reasons. PO-Games Played: The total number of games played by a player during his career.

In **other words**, PTS = SG + AS + PN + PD + PO. For example, a player who scores 70 goals and takes 150 shots has 210 points, of which 160 are scoring and 50 are power play goals.

A player's point total is one way to evaluate him. However, there are many other factors involved in determining how many points a player will accumulate over his career. Such things include the type of ice he plays on (**indoor vs outdoor**), the quality of players around him, etc. There are also certain point thresholds that must be met at various times during a player's career to allow him to continue to earn points. For example, a player can't just start scoring at will without risking having **his point** total fall below the threshold necessary to remain eligible for scoring honors.

It's important to remember that point totals are only meaningful within the context of what else is happening with the team.

Each reception is worth one point. PPR is an abbreviation for "point per reception." It's as simple as it sounds: you score one point for every catch a player on your fantasy squad makes. Not all PPR leagues are made equal, though. Some leagues assign varying point values per reception, which might range from zero to one. Other formats award points for each yard gained through scrimmage plays only. Still others use a combination of methods to determine scoring.

In addition to receiving points for receptions, most PPR leagues give players credit for any touchdowns caught during their respective games. The number-one receiver in a good offense will usually score at least once every other week, so looking at recent history can help you judge whether or not someone is a sure thing vs. more of a gamble. You can also search for players who run mostly short routes to see if they're likely to get the ball often inside the red zone; most top receivers over **the past few years** have been found pretty consistently across **various types** of offenses.

PPR stands for Point Per Reception. It's very simple: you get one point for **every reception** made by a player on your team. Most points per game (PPG) leagues don't limit how many points you can get per quarter or per half, so long as you reach 100 total by the end of the season. Others include a yardage requirement for scores, such as 20 yards for touchdown catches.