Scoring Guidelines Of course, the goal of curling is to score the most points. Throwing stones as close to the button as possible earns points. At each end of the curling rink, only one team can score. The team with the most points at the end of the match wins.
In addition to points, special ends may be played to determine which team will shoot first or second next time around. These ends are called breakers and they are used to determine which order the teams will roll their rocks. For example, if Team A has two rocks left and Team B has none, then A would be given the option of taking the first or second breaker. If A chose first breaker, then B would have to roll first; if A chose second breaker, then A would have to roll first next time.
There are three types of shots in curling: draw, throw, and sweep. In order to score points, all stones must be thrown or swept in the house before the end of the game. A rock that isn't moved after it's been thrown or swept away from the curl is out of play and cannot be reused until the end of the game when it becomes the lead.
During an entire game of four rounds, each team will get to use each type of shot once.
Curling scoring is governed by three general rules: In the end, only one team can score. Any stone that comes into contact with a section of the home receives a point for their team. Every stone, no matter where it is in the house, is worth one point. At the start of the game, each team gets two stones per player. They can use them independently or together.
The object of the game is to throw rocks at balls (called "bobs") placed on a turntable called the "ice". When a rock hits a ball, it is called a "strike" and scores one point for its team. If the rock misses the ice entirely or doesn't touch any balls, it is called a "miss". The team that throws the last rock wins. There are several ways a team can win or lose a match.
To score, a team must have at least one stone in the "scoring zone" on the ice when the timer runs out. If a team fails to score within the time limit they will automatically lose. However, if a team manages to score before their opponent does, they win even though they didn't win by the specified number of points. This system ensures that a game can never be decided by chance; instead, the team that plays better over all else will win.
There are two types of matches: single-elimination and double-elimination.
Curling is played within a curling rink on an ice playing surface known as a "sheet" with granite stones. The aim of the game is to have a stone from your team closest to the center of the house, known as the "tee," after all 16 stones have been played (8 by each team).
The curler who throws the rock first for his or her team rolls it down the sheet toward the middle of the rink where it must come to rest behind some part of the house. Then the other players take their turns throwing rocks at the same spot on the sheet. The objective is the same for each player: to throw their rock so that it ends up as close to the center of the house as possible.
There are two types of centers: open and closed. With an open center, anyone can see what color shirt the curler is wearing. This makes it easier for opponents to plan their attacks. With a closed center, only members of the same team can see each other's shirts. They cannot use this information against each other but it does make it harder to attack blindly.
In addition to colors, teams may also designate their own tags to help them identify their teammates during play. These tags can be anything from words written on a tagline to more elaborate schemes, such as those used by the Canadian women's team at the time of its victory in Vancouver in 1990.
Curling is played on an ice playing surface known as a "sheet" with granite stones within a curling rink.
The curler who throws the first stone is called the "leader" or "foreman." He or she can only throw one stone per turn. Other players can follow with additional throws. A rule called the "takeout" allows a player to remove one of his or her own stones from the circle and replace it with another rock of equal value. This can be done any number of times before the end of the round.
A player wins a point when he or she rolls a die and gets a number between 1 and 7. The leader of the team that has the most points at the end of the match wins the game.
There are two types of curling: individual and pair. In individual play, each player takes turns throwing rocks alone against the clock. In pair play, two players take turns throwing rocks together against the clock - once they're paired up, they cannot switch roles until the end of the game.
In both forms of the game, teams of three make up the "bud" group; each member of the team controls a "bud" which moves around the sheet during play.