Finally, intentional walks are included against WHIP, which can somewhat skew this statistic for a pitcher if the choice is made by the manager. Pitchers must record outs and not allow baserunners to reach base in order to have a lower WHIP. In addition, runners can be put out on **any part** of the base path, including between home and first or third, so long as it's within sight of the pitcher's mound.

Thus, an intentional walk is like a strike three for the pitcher, since he has no choice but to leave the game. It is possible that a pitcher could be charged with **too many bases** on balls if he records several early in a game and the team decides later in the contest that he should be replaced by a hitter. However, this would depend on **how many pitches** he threw before being removed from the game.

In conclusion, an intentional walk is very similar to a strike three for the pitcher, in that it removes him from the game. The only difference is that he cannot be replaced by a pinch-hitter after an intentional walk.

Hit batsmen, errors, and fielder's choice at bats do not count towards a pitcher's WHIP. A pitcher's WHIP is calculated by dividing the number of hits allowed by the number of balls put into play. When a ball is hit toward **any fielder** but not caught, it is considered to be in play until it reaches the end of **its route** or is caught, whichever comes first. If a batted ball is scuffed through the infield for a base hit, the batter should be awarded a free pass as long as he remains within the lines on the field after the ball is hit. The batter is not out even if he crosses the line before catching up with the ball.

A batter is credited with a hit when he reaches first base safely or is returned there from another base on a fielding error. If a batted ball is misplayed and both runners advance one base, they are both credited with a hit. However, if the batter who hits the ball gets an error on his own batting attempt, only he will get credit for a hit. If a runner scores while another is advancing around the bases, the scorer records which runner reached which base first.

The fewer baserunners a pitcher allows, the less likely he is to surrender runs, especially in "important innings." Despite the fact that it permits a runner on base, WHIP does not count hits by pitch. If you are scoring at home, this means that even if your opponent throws 100 pitches and lets everyone else on base get ahead of him, he won't be penalized with a higher WHIP than 1.

Here is how WHIP works: The WHIP value is calculated from a pitcher's strikeouts plus walks divided by innings pitched. A score of 1.0 or lower is considered excellent, and a number below 1.5 is very good. A number above 2.0 is poor defense and a number over 3.0 is disastrous.

Because batting average is based on plate appearances and pitchers usually give up **more than one hit** per inning, they tend to have **high HR/9 rates** which leads to a high WHIP. Even though a hitter may only get hit by a pitch once every 10 times he comes to the plate, it can still cost him an eye because of the risk involved. Pitchers who throw **hard and miss bats** often find themselves working deep into games with runners on base because they're just too dangerous to leave in there any longer.

One of the most often utilized statistics for assessing a pitcher's performance is WHIP. The statistic measures how successfully a pitcher has kept runners off the basepaths, which is one of his primary objectives. The calculation is straightforward: it is the sum of a pitcher's walks and hits divided by the number of innings pitched. A value less than 1.0 indicates that the pitcher has been successful in keeping runners off **the base paths**; a value greater than 1.0 means he has had more failures than successes.

WHIP was first introduced by **John McClain** in 1990 while working for the Houston Chronicle. The statistic has since become widely used among baseball analysts and writers to measure a pitcher's effectiveness.

Some pitchers will give up **fewer bases** per inning than others. For example, a pitcher who allows two bases per inning on balls plus hits will have **a higher WHIP score** than one who allows one base per inning on all he throws. This is because they are being forced into situations where they will be unable to work out of trouble. They are not being attacked so much as they are given opportunities to blow games.

A pitcher's WHIP can also be affected by the number of runs that team scores when he leaves the game. If the pitcher leads by even just one run entering the final frame, there is a good chance that he will get the win.

Anything greater than 1.75 is considered a poor WHIP. That indicates there's a fair likelihood two or more runners will reach base for every inning pitched. If at least two base runners reach every inning, one would expect the offense to produce a bases clearing shot sooner or later. A high number of walks plus hits per innings pitched is indicative of a pitcher who is likely to get injured.

Bases loaded situations increase the chances of scoring even more. If you have a player on base and the batter doesn't get him home, someone else will be coming up next. This increases the chances that another runner will reach base and the game will continue into **extra innings**. An extra-inning game is much harder to play in than an ordinary frame because your bench will be used up faster and it becomes more difficult to get rid of pitchers who are still in the game.

The best hitters in baseball have WHIPS under 1.50. The worst hitters often have WHIPS over 2.00. There were several players this season with WHIPS between 1.51 and 1.99. If you want to know how many runs a hitter scores or allows per inning, look at **his WHIP**.

Good luck hitting against these guys!