Even from the right side, fastpitch softball drag bunting (aka the "short game") is successful! The right-handed hitter's drag bunt (or "sneaky bunt," as some call it) was seen on many times throughout this year's WCWS. While this may not be the most common way to bunt, it is possible!
The effectiveness of the right-handed batter's drag bunt depends on how much time the pitcher has before he releases the ball. If the pitcher has a lot of time, then the batter can drag the ball toward third base without fear of being thrown out at first. But if the pitcher does not have enough time to react to the drag, then the batter might get picked off first base.
In conclusion, the right-handed batter can successfully drag bunt from the right side. However, it is better to use another method if the pitcher has a lot of time or not.
Bunting Strategy for Fastpitch Softball A strong bunting approach is the most effective offensive weapon aside from hitting the ball over the fence. If your softball players strike out more than they put the ball in play, they must learn to bunt, and you must have a bunting plan in place. Most batters who bunt successfully do so with speed-controlled liners that get good contact.
The goal of bunting is to move a runner over. Even if the batter strikes out, the effort still gets the runner over. Of course, if the batter hits the ball hard enough, it may go into foul territory where no one can run down. But even so, she's forced to stop running and return to first base.
In practice, this is what most bunts amount to. The batter takes a big step forward, holds the ball close to her body, and swings through a wide arc. If she connects, she'll likely hit the ball hard enough to drive it past any fielders who might be close by. If not, then at least she's kept herself in the game long enough to see what happens next.
Most batters will tell you that bunting is the hardest thing to do in baseball. That's because it requires control and power both of which are difficult for most hitters to possess in equal measure. However, many great bunters don't have much power behind their pitches, while others who can hit show very poor control.
Bunting is a baseball tactic that entails hitting the ball with the bat without taking a complete swing. A bunted ball moves slowly toward the pitcher, first baseman, or third baseman. If the player fields the ball, he can attempt to advance any base he chooses. Otherwise, it's a double play basis.
Bunts are used to get men on base, open up the field, and create scoring opportunities. Because they go against conventional wisdom by not taking advantage of the time-value of money, bunts are considered an aggressive batting technique at times. However, many great hitters such as George Brett, Joe DiMaggio, and Al Kaline have used the tactic successfully.
In 2001, Mark McGwire used the bunting tactic 126 times during his career. In 2009, Joey Votto was credited with 127 bunts over 603 games. These numbers show that bunting is not only an effective offensive tool, but also that some players use it excessively.
There are two main types of bunts: the pickle roll and the stab bunt. The pickle roll involves swinging the bat in a circular motion while keeping your hands close to your body in an effort to produce more power. This type of bunt is usually used as a result of a failure to make contact with the ball in some other way.
The hitter executes the bunt by turning his body toward the pitcher and moving one hand up the barrel of the bat to assist stabilize it. When bunting, a batter should try to keep his hands as close to the end of the bat as possible without being touching. Otherwise, he might be accused of trying to cheat by having illegal assistance from an outside source.
The catcher receives the bunt and takes a good, clear step forward with one foot (he usually stands about five feet away from the plate). At the same time, he'll bend over at the waist and lift the ball off the ground with his mitt. If the ball isn't hit hard, he can just reach out and grab it with no problem. But if it's a line drive that could go for extra bases, he'll need to move quickly because there's not much time between when the batter reaches first base and when the next player comes to the plate.
After the catcher receives the bunt, he turns and makes a signal to the umpire. Usually, this is done by pointing to the center of the plate; however, if the catcher judges that the ball will drop in front of him before getting to its normal stopping point, then he'll simply point to the ground in that area.
A bunt is defined by official baseball rules as "a hit ball not swung at, but purposely met with the bat and tapped slowly within the infield." To bunt, the hitter holds the bat loosely in front of home plate and deliberately taps the ball into play. This is different from an error, when a player misses a play because he was not paying attention.
The purpose of the bunt is to get a base on balls. If the batter hits the ball hard and it happens to go through the legs of the defender, then it is likely that he will be able to advance him to second or third without risk of being thrown out. But if the batter chooses instead to bunt the ball, then it is possible that the ball will roll past the first baseman toward the second baseman. At this point, the second baseman has the opportunity to throw the runner out at first, while the first baseman can tag him up if he wants to try to advance himself.
In fact, according to statistics provided by the Major League Baseball website (www.mlb.com), between 2001 and 2011, buntings were successful about 75% of the time. Out of all the hits that were not hit at all or hit into doubles, many are easy opportunities for runners to score if only they could reach first base.
The goal is to fake a bunt and hit the ball on the ground, past the corner infielders who have been pushed in or into the spaces vacated by the SS and 2B. The batter must swing, just like he would in a hit-and-run situation. If the ball isn't hittable, he keeps the catcher back to protect for the runners. Otherwise, the defense has no idea where to go with the ball.
There are two ways to do this: with or without a bat out front. A "bat" is anything that can be used as a weapon on the field - a club, rock, brick, etc. Although it's not recommended, you could also use your hand or any other object that can be used to strike a person.
If you don't have a bat out there, just walk up to the plate and if they tag you out they'll know not to go for the ball. This might not seem very hard until you consider that people tend to be a little afraid of bats so they will usually take them away from you unless you give them a good reason not to (like if you have cancer).
Even though this seems obvious now, I see it done all the time. Some players will put pads on their hands or arms and pretend they are hitting something with their hands. Others will wear shoes with thick soles called "bunts". They think this makes it easier to get out of the way of the ball.