A double team (also double-team, double-teaming, or double-teaming) is a defensive alignment in basketball in which two defensive players protect a single offensive player. When an attacking player overwhelms his or her defender, another defender may assist and form a double team. This leaves the original defender free to go help on another attack member.
Double-teaming is used by coaches as a means of forcing weaker opponents's players out of their comfort zone. If a coach believes that its opponent is only capable of making one move at a time, they will often use this tactic to force a switch-ball game that favors their own team. For example, if a coach believes that its opponent is only capable of shooting, then they will often put the opposing center on Kevin Durant or LeBron James - two players who are good shooters - to force the opposing team into using their motion offense that relies heavily on passing.
In addition to shooters, double-teaming is also used to prevent members of other teams' rosters from getting open looks at the basket. For example, if a coach believes that its opponent has only one post player, they will often put both defenders under the hoop to stop him from getting shots. Double-teaming is also useful when you want to change up your defense without having to substitute players out.
If there is a double foul when neither team has possession of the ball, there is a jump ball at center court. When two players commit a double foul, it does not always follow that they committed the same personal infraction. If, for example, one player is called for charging while the other commits some other form of personal misconduct, then the referees can decide what role each play in the incident had in causing the double penalty.
In addition, if a player is assessed a second foul and does not leave the game, then the referee will also call a technical foul, which is worth 2 points instead of 1. This means that if your team gets penalized twice for the same offense, you will lose by more than 10 points.
The most common cause of a double foul is when both players are called for contact with the opposing player. In this case, since they are both committing personal fouls, the referees have the right to judge what part each player had in the incident that caused them to be penalized.
A second common cause of a double foul is when a player is called for a foul while his team has the ball. In this case, the player will usually stay in the game unless he is seriously injured. If he does not leave the floor during a stoppage in play, then a technical foul will be called against him.
This is an important basketball practice for guards to enhance both their offensive and defensive skills. The player with the ball practices producing a decent shot with little dribbling, while the defender focuses on keeping between their opponent and the basket and contesting the shot without fouling. Only one basket. Two basketball players. What more could you want in a drill?
The guard play is one of the most important parts of any basketball team, and these drills are designed to improve individual skill sets.
1. Pick-and-roll defense (aka "roller" defense) - Here, you will be assigned the role of roller. You will take the ball out of bounds at the top of the key and give it back to your teammate, who will roll down the court until either they or you hit the front of the rim. At that point, they should pass the ball back to you, who will then roll it forward again. It's a simple concept, but one that requires coordination and trust between teammates.
There are two ways to defend this action: a help defense or a trapping defense. The help defense involves all five players sticking together as one unit, with the first line of defense being positioned directly under the basket. The second option is called trapping because you try to trap the opposing guard against the wall.
The phrase "two-man game" normally refers to pick-and-roll, but in this context it refers to how one player sets two screens for the same teammate. Align two players on the ballside elbow (5 and 3) with the other two players in the opposing corners with the ball out of bounds beneath the basket. The two players on the ballside elbow are known as screeners while the others are referred to as jump shooters.
Two-man games are common in basketball because they allow for multiple ways of scoring. A screener can pull down the rebound or pass from behind the arc and either shoot it himself or hand it off to a cutter for an open look at the basket. The third player can also shoot over the top of the screen if the first two players don't get him the ball. If the defense switches everything but the roll man, he'll be left with no choice but to help defend his new partner instead.
Two-man plays often lead to fast breaks because there's only so much a single player can do. Even if he gets a steal, he needs someone else to kick out to for an open shot. Or he can pass it forward if there's space underneath the hoop.
However, because concentrating two defenders to a single offensive player leaves another offensive player unattended, if the offensive player is successful in both receiving and transferring the ball to that teammate, the teammate's probability of making a shot increases significantly. This is why it is usually not advisable to have more than one defender cover the same player.
There are two ways to beat a double team: attack the open player or find someone else to help out. If the offense can't get past the first defense, they'll either have to work around it by sending someone else in motion before shooting, or try to find an open area of the court where they can shoot without being punished defensively.
Some teams use a "pack the paint" strategy against double teams, focusing all their defensive energy on their opponents' best players. This can leave the other players on the floor isolated against the rest of the team, which isn't ideal since they're now one-on-one defenders with no help coming from the others on the squad. Other teams will switch off between covering one player and then the other, looking for an opening they can exploit with a kickout pass. Still others will simply let the opposing player(s) take what they want from the free throw line instead of jumping into the play themselves.